Probably the most difficult feature would be the battle system, being slow, somewhat obnoxiously turn-based, and often bogged down by the sudden inclusion of other players. Teamwork is great, but I think that implementing some kind of function that prevents players from joining a fight after a Cog’s HP gets low enough would help.
The menu itself is also ugly to display in a fight – I’d definitely re-design it to a more streamlined interface – only a handful of gags that a player could select and switch out would make it onto some kind of dial or wheel.
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Which features of Toontown contribute to an immersive feeling (like you are really there)?
Things like having a house to live in full of furniture whose placement you control, familiar objects within the world that simulate the feel of an actual town, a genuine (synthetic) economy, and various camera angels that give the player a view quite similar to actually being there help immerse the player into the world.
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The abject lack of realism, unvaried model designs and low-quality of the graphics. True, realism is not especially the point (shall we say) , but some of the graphics look only a rung or two above the N64. The block-like sky and box-like “views’ from the windows give a rather nasty feel, like the player is trapped in a brightly-colored box.
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