Friday, September 2, 2011

TOONTOWN RESEARCH QUESTIONS

What features did you find the most difficult to use and why? How would you redesign them to operate better?

Probably the most difficult feature would be the battle system, being slow, somewhat obnoxiously turn-based, and often bogged down by the sudden inclusion of other players. Teamwork is great, but I think that implementing some kind of function that prevents players from joining a fight after a Cog’s HP gets low enough would help.

The menu itself is also ugly to display in a fight – I’d definitely re-design it to a more streamlined interface – only a handful of gags that a player could select and switch out would make it onto some kind of dial or wheel.

Which features of Toontown contribute to an immersive feeling (like you are really there)?
Things like having a house to live in full of furniture whose placement you control, familiar objects within the world that simulate the feel of an actual town, a genuine (synthetic) economy, and various camera angels that give the player a view quite similar to actually being there help immerse the player into the world.

Which features break that immersive feeling?
The abject lack of realism, unvaried model designs and low-quality of the graphics. True, realism is not especially the point (shall we say) , but some of the graphics look only a rung or two above the N64. The block-like sky and box-like “views’ from the windows give a rather nasty feel, like the player is trapped in a brightly-colored box.


No comments:

Post a Comment