Friday, December 9, 2011

Art Gallery Event Review


I was primarily involved in the event conception, insofar as planning the event and its core components. The concept of the art gallery was already on the table, but the group agreed that this was not, by itself, much of an event. I tried, therefore, to come up with a way that encouraged - or even compelled - the event participants to explore the area thoroughly and actually examine the art in question. A treasure hunt, of sorts, therefore seemed the best way.

The rest came from my love of the clever Whodunit. Something had been done or stolen; in this case, given that the location was an art gallery, there'd only be one thing that could be stolen (the art itself). The idea of adding the element of the murder game also occurred to me, since the fun of these was that the identity of the perp could be as much of a surprise to him or her as it was to the rest.

The challenge was, therefore, to find both a way to identify the villain and to plant successful clues in this regard. However, because of Second Life's high level of customization and the class's sporadic attendance, we needed something more concrete than simply describing the perp. Therefore, we eventually decided to require the players to use provided costumes with three distinctive points: color, number and hat-shape. This lent itself to the surprise and randomization while making the "perp" easily identifiable once the conditions were discovered.



In addition to helping form the basis of the project, I also helped write some of the painting descriptions, along with the event material and instructions. Given the amount of confusion in the latter part, however, it seems I'm a bit less gifted.


Next up is Matt

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